PM3.6 - Game & Watch - Action - 0x12 SquatWait
Entry Script (Common)
- UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(true), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23062 })] }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- Subroutine(0xeabc)
- ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10097 }
- ToggleInterrupt { interrupt_type: GroundSpecial, interrupt_id: 10098 }
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10059 }
- if ((InternalConstantInt (0x5a93) Equal scalar(1)))
- ToggleInterrupt { interrupt_type: GroundOther, interrupt_id: 10044 }
- Subroutine(0xec64)
- Subroutine(0xecdc)
- CreateInterrupt { interrupt_id: Some(10052), action: SquatRv, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThan InternalConstantInt (0xc3d))) }
- PreviousInterruptAddRequirement(OnGround)
- loop Infinite times:
- if ((InternalConstantInt (0x5223) Equal scalar(45)))
- ChangeSubactionRestartFrame(SquatWaitItem)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: true, ty: Comparison }, Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 21027 }), Value(2), Scalar(45.0)] }
- else
- Switch(1001, 43)
- Case(1)
- ChangeSubactionRestartFrame(SquatWait_1)
- Case(-1)
- SetAnimationAndTimerFrame(0.0)
- UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(SquatWait)
- EndSwitch
- SyncWait(1.0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
Exit Script (Common)